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Home / Development / 2.1 Spell Balance
| Type |
Name |
Category |
Notes |
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Wander Cure |
Life Gain |
time released |
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Inspiration |
Card Drawing |
random number up to 3 |
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Void Pocket |
Card Drawing |
strategy card |
 |
Healing |
Life Gain |
|
 |
Halt |
Card Manipulation |
the only straight counter spell |
 |
Foresee |
Card Manipulation |
strategy card |
 |
Unite |
Board Position |
used to attack, or to pit others against eachother |
 |
Teleport |
Board Position |
|
 |
Might |
Combat |
|
 |
Escape |
Combat |
purely defensive |
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Upheaval |
Card Manipulation |
random equalizer |
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Justice |
Combat |
defensive damage |
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Paralyze |
Board Position |
|
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Drain |
Damage & Life Gain |
|
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Cache |
Card Drawing |
|
| ? |
Pact |
??? |
based on the tarot card The Devil |
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Charged Lightning |
Damage |
random delayed building damage |
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Scrying |
Card Drawing+ |
|
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Illusion |
Card Manipulation |
|
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Fire Storm |
Damage |
possible multiple targets |
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Reckoning |
Combat |
free attack |
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Renewal |
Card Drawing, Board Position |
restart button |
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Blank |
Card Manipulation |
destroys lasting effects |
Break Down
Type
Incantation: 8, 36%
Tongue: 14, 64%
Category
Life Gain: 3, 13%
Damage: 3, 13%
Combat: 4, 17%
Board Position: 4, 17%
Card Drawing: 5, 21%
Card Manipulation: 5, 21%
Analysis
Cards favor those that let you draw and manipulate the cards themselves. There are intentionally not that many spells that directly do damage themselves, and those that do have been powered down. It takes a lot out of the win if you haven't earned it by attacking and damaging, and if you are killed by direct damage you feel cheated. Also, while the healing spells are essential in that they allow for hope to come back from a losing position, they prolong the game and so there are not many of them.
Looking at defining the new Pact spell, I think I will not make it either Life Gain or Damage based on the above reasoning. Since the new Reckoning, which I placed in the Combat category, could have just have easily been placed in Board Position as it allows you to make a ranged attack, I think the new spell should be a Combat spell to preserve the greatest balance. Currently there is only one spell that enhances combat (Might), so I think it would be good to have Pact be an offensive combat enhancing spell. It is based on The Devil from the Tarot, so it should be powerful but there should be a price.
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