Home / Development / 2.1 Spell Balance


Type Name Category Notes
incantation spell icon Wander Cure Life Gain time released
tongue spell icon Inspiration Card Drawing random number up to 3
tongue spell icon Void Pocket Card Drawing strategy card
tongue spell icon Healing Life Gain  
tongue spell icon Halt Card Manipulation the only straight counter spell
tongue spell icon Foresee Card Manipulation strategy card
incantation spell icon Unite Board Position used to attack, or to pit others against eachother
incantation spell icon Teleport Board Position  
tongue spell icon Might Combat
tongue spell icon Escape Combat purely defensive
incantation spell icon Upheaval Card Manipulation random equalizer
tongue spell icon Justice Combat defensive damage
tongue spell icon Paralyze Board Position  
tongue spell icon Drain Damage & Life Gain  
tongue spell icon Cache Card Drawing  
? Pact ??? based on the tarot card The Devil
incantation spell icon Charged Lightning Damage random delayed building damage
incantation spell icon Scrying Card Drawing+  
tongue spell icon Illusion Card Manipulation  
tongue spell icon Fire Storm Damage possible multiple targets
incantation spell icon Reckoning Combat free attack
incantation spell icon Renewal Card Drawing, Board Position restart button
tongue spell icon Blank Card Manipulation destroys lasting effects

Break Down

Type
Incantation: 8, 36%
Tongue: 14, 64%

Category
Life Gain: 3, 13%
Damage: 3, 13%
Combat: 4, 17%
Board Position: 4, 17%
Card Drawing: 5, 21%
Card Manipulation: 5, 21%

Analysis

Cards favor those that let you draw and manipulate the cards themselves. There are intentionally not that many spells that directly do damage themselves, and those that do have been powered down. It takes a lot out of the win if you haven't earned it by attacking and damaging, and if you are killed by direct damage you feel cheated. Also, while the healing spells are essential in that they allow for hope to come back from a losing position, they prolong the game and so there are not many of them.

Looking at defining the new Pact spell, I think I will not make it either Life Gain or Damage based on the above reasoning. Since the new Reckoning, which I placed in the Combat category, could have just have easily been placed in Board Position as it allows you to make a ranged attack, I think the new spell should be a Combat spell to preserve the greatest balance. Currently there is only one spell that enhances combat (Might), so I think it would be good to have Pact be an offensive combat enhancing spell. It is based on The Devil from the Tarot, so it should be powerful but there should be a price.
  ©2001 Nils Devine    nils@dragonduel.com